Wild Talents

Psionic energy suffuses Athas, making it the most common and accessible power source. Most inhabitants of Athas are born with some small aptitude for psionics. In time, these abilities develop into psionic tricks called wild talents.

At the Dungeon Master’s discretion, a player can select one wild talent when he or she creates a character for a DARK SUN campaign. A character can also gain wild talents by taking the Wild Talent Master feat (page 113).

Body Equilibrium
Wild Talent Cantrip
You sense how to shift your weightfrom step to step, staying atop a tricky surface.
At-Will
Psionic
Move Action Personal
Effect: You move your speed. During the move, you gain a +5 power bonus to Acrobatics checks to balance and do not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow, or thin ice.

Far Hearing
Wild Talent Cantrip
For a moment, you can hear even distant whispers.
At-Will
Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 10 squares of you. Until the end of your next turn, you can hear as if you occupied that square.

Know Direction
Wild Talent Cantrip
With a moment’s concentration,you sense which way is true north.
At-Will
Psionic
Minor Action Personal
Effect: You determine which way is north. For 1 hour, you gain a +2 power bonus to checks to navigate natural terrain using either Perception or Nature.

Mental Tools
Wild Talent Cantrip
From thought, you create matter, equipping yourself with the simple tools you need.
At-Will
Psionic
Minor Action Personal
Effect: You create a simple tool you can hold in one hand. The object appears in your hand or at your feet. You can not use the object to attack or hinder another creature. The object lasts until the end of the encounter or until you use this power again.

Object Projection
Wild Talent Cantrip
Your force of will teleports an object a short distance away.
At-Will
Psionic, Teleportation
Minor Action Personal
Effect You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you or to a willing creature within 10 squares of you.

Psionic Image
Wild Talent Cantrip
You plant the image of an object in the minds of nearby creatures.
At-Will
Illusion, Psionic
Minor Action Close burst 5
Target: One or more creatures in burst
Effect Each target sees the image of a Small or smaller object in your hand or in a square in the burst. The image lasts until the end of your next turn.

Psionic Spark
Wild Talent Cantrip
You focus your anger,frustration, or passion into one small object until the heat of your emotion ignites it.
At-Will
Psionic
Minor Action Ranged 5
Target: One flammable object that isn’t carried by another creature
Effect You cause the target to catch fire.

Sensing Eye
Wild Talent Cantrip
An image forms in your mind, revealing what you would see if you were standing some distance away.
At-Will
Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn, you can determine your line of sight from that square.

Telekinetic Grasp
Wild Talent Cantrip
With your mental strength, you can manipulate nearby objects.
At-Will
Psionic
Minor Action Ranged 5
Target: One object that weighs 20 pounds or less and isn’t carried by another creature
Effect You manipulate the target or move it 5 squares to a square within range.

Thought Projection
Wild Talent Cantrip
You broadcast a thought or an image to nearby allies.
At-Will
Psionic
Minor Action Close burst 5
Target: One or more allies in burst
Effect You convey either an image or a message of 10 words or fewer to each target.

RANDOM WILD TALENT

Rather than letting players pick a wild talent, the Dungeon Master can have each player determine his or her character’s talent randomly, using a dl0:

  1. Body equilibrium
  2. Far hearing
  3. Know direction
  4. Mental tools
  5. Object projection
  6. Psionic image
  7. Psionic spark
  8. Sensing eye
  9. Telekinetic grasp
  10. Thought projection

Wild Talents

Dark Sun: A New Dawn GUido179