Dark Sun: A New Dawn
Dark Sun Character Theme List
Note you don’t have to pick a theme that has the same role or power source as you, think of themes as a way to flavor your class selection with elements of a different role/power source. Also Themes are directly linked to your background story for your character, so please choose one that fits your planned background.
You can have only one theme. To select a theme, all you have to do is choose one at the time you create your character. You don’t have to select a theme if you don’t want to.Once you select a theme, it grants you the following benefits:
- You automatically gain the theme’s granted power.
- You can choose to take additional theme powers when you reach the appropriate level.
- You unlock feats or paragon paths that use the theme as a prerequisite.
AVAILABLE DARK SUN CHARACTER THEMES
|Name||Secondary Role||Power Source|
GAINING AND USING THEMES
Choosing a theme provides you with a number of new options.
Each theme includes a power (usually an attack power) associated with it. You gain that power when you select the theme.
Theme powers are added to the list of powers you can choose from as you gain levels. Whenever you reach a level that grants you a power from your class, you can choose a theme power in place of a class power. The theme power you choose must be of the same level as or lower in level than the class power you would have gained. For example, ifyou have just attained 3rd level as a fighter with the wasteland nomad theme, you can choose a level 3 fighter power or a level 3 wasteland nomad power.
You cannot choose a theme attack power in place of a class attack power if you have no other class power of that type. For example, at 13th level you can replace your level 1 encounter attack power. If you have no other encounter attack powers of that class (because you have chosen theme powers at earlier levels), you can’t choose a theme power at 13th level; you must choose a class power as normal instead.
Ability Scores: Whenever you make an attack with a theme power, you use the modifier for your highest ability score when making the attack. So, for example, if Strength is your highest ability score, when a power says, “Primary ability vs. AC,” you make a Strength vs. AC attack. Most powers of this kind express damage or effects in the form of “3W + ability modifier damage” or “shift a number of squares equal to 1 + your ability modifier.” In such a case, use the modifier for the same ability you used to make the attack.
Implements: Theme powers that have the implement keyword can be used with any implement you are proficient with, regardless of class. If you aren’t proficient with any implements, you can still use the power you just won’t be able to add an implement’s enhancement bonus or properties to the power.
Higher-Level Versions: All theme attack powers have higher-level versions built into them. To use a higher-level version of a power, you must replace the lower-level power with the higher-level version when you reach the appropriate level. For instance, if you have a level 3 theme power, it includes an entry for a level 13 version. If you choose to replace the level 3 power with the level 13 version, you have the same power but it now uses the particulars for the level 13 version. Your theme powers don’t automatically improve because you reach the level at which the replacement becomes possible.
Retraining: You can use retraining to replace a class power with a theme power or vice versa, exchanging one at-will attack power, encounter attack power, daily attack power, or utility power for another power of the same type. The new power must be of the same level as or lower in level than the old power a level 5 daily attack power for a level 5 or lower daily attack power, for example, or a level 10 utility power for a different level 10 or lower utility power. You can also replace a theme power with a different power of the same theme, as long as the new power is lower in level then the old one. You cannot replace a class attack power if doing so would leave you with no attack powers of that class.
FEATS AND PARAGON PATHS
Themes often act as prerequisites for feats, just as classes and races do. (See Chapter 4 for feats associated with themes.) Many feats that have themes as prerequisites help tailor that theme to work better for certain classes or races.
Each of the themes presented in this book includes two paragon paths. To choose one of a theme’s paragon paths, you must also meet any other prerequisites of the paragon path. Many of the themed paragon paths also use “Primary ability vs. AC” for their attack powers, as described above.
Your character might discover a different calling at some point in his or her career and wish to change one theme for another. If you have no powers or feats that use your theme as a prerequisite other than the theme’s granted power, you can retrain your theme choice when you gain a level, losing your first theme’s granted power and gaining the new one’s granted power. If you have feats or powers that require your existing theme, you must first retrain those feats or powers to choices that don’t have your theme as a prerequisite. Then you can change your theme by retraining at the next opportunity.
USING THEMES TO CREATE CHARACTERS
Themes offer a wide array of character creation tools. You might choose a class that is strongly identified with the theme already, and reinforce your character’s role with the powers that are available. For example, the primal guardian offers a number of theme powers that work well for defender characters, so if you’re playing a fighter or warden, the primal guardian theme powers let you put a new spin on your role. A warden is already a primal character, but a fighter who becomes a primal guardian learns to wield a power source that most fighters never master.
You could also use a theme to take your character in a new direction, adopting a secondary role your class otherwise wouldn’t provide. For example, an infernal pact warlock who invests in the elemental priest theme can gain some useful leaderlike powers. This sort of unusual combination is a natural tool for building the story of your character; why would a warlock be an elemental priest? Elemental priests are normally opposed to defiling, so your warlock is most likely a preserver. . . but maybe he’s a defiler trying to mend his ways, or an elemental priest who has adopted the ways of his enemies to meet fire with fire.